FOLLOW THE INVISIBLE
Be a little bee in a big, dusky meadow. Catch a whiff. Follow it home. Find three blooms.
THREE BLOOMS, ONE GOOD EVENING
THE WHIFFWOOD FIELD GUIDE
Reveal scent (E) shows the whole ribbon for 3 seconds; it recharges in 7 seconds. Lantern mode keeps it visible and records an assisted flight. No time limit, lives or penalties for exploring.
Each garden has fixed bloom locations for repeatable routes. Shorter paths earn brighter wings. Restart starts that flight over; completed journal entries stay. P pauses; changing tabs pauses too.
A NOTE FROM THE MEADOW
An original game inspired by 2026 research on finding odor sources in turbulent air: local whiffs can be intermittent, and remembering the breeze can help a searcher.
Our hand-built wandering scent ribbons are a playful model, not a scientific fluid solver or reproduction of a published navigation algorithm.
Research: The German Tank Problem & Navigating by Scent (October 2026); Smart strategies to navigate turbulent odor plumes (2026).
GitHub candidate research: Breaklock (331 stars observed, MIT) was already in the catalog and was skipped. No GitHub game code or artwork is used in Whiffwood. Original code and procedural art: MIT license.
All play and saves happen on this device. If storage is unavailable, play still works for this visit.